Episode 14: Interface with the Animus

Official description
Bioshock 2 lead level designer JP LeBreton joins us for this accidentally retro-filled episode to recount the rich tapestry of game music, talk up the LucasArts classics, and dream of a world where Grand Theft Auto was reimagined as a 1930's Warner Bros. cartoon.

Games Discussed
Bioshock, Monkey Island 2, Gravity Hook, Assassin's Creed, Tomb Raider: Underworld

Synopsis
"Synopsis of the episode go here"

YouTube Timestamps

 * 00:40 — Intro - Featuring JP LeBreton
 * 01:52 — BioShock - The cheese that looks like Pac-Man
 * 04:40 — SPISPOPD - Smashing Pumpkins Into Small Piles of Putrid Debris
 * 05:47 — Full Body Casts - Have hopefully progressed past 1940s Warner Brothers cartoons
 * 06:56 — Old Cartoon Soundtracks - Sort of like video game soundtracks, maybe?
 * 08:45 — Hardware Sound Acceleration - Not supported to plug up the A Hole
 * 10:12 — iMUSE - As featured in the Monkey Island games
 * 13:40 — Cartoon Music in Games - Responding to chaotic player input
 * 15:14 — No More Heroes - Disconnect between player input and game output
 * 16:38 — Old Cartoon Style Game - Playing GTA while driving past the same three buildings
 * 19:06 — Metal Gear Solid 3 - The ladder
 * 22:53 — Old Cartoon Style Game - Someone make it
 * 23:24 — BioShock - Using setting and aesthetics to attract non-gamers
 * 24:52 — Psychonauts - Weird marketing
 * 26:30 — Early 90s PC Music - And its identifiable sound
 * 28:18 — The Wrestler - NES graphical verisimilitude and audio falseness
 * 29:35 — Chiptunes - Standing in the pop culture landscape
 * 31:57 — The PC Speaker - Making horrible music with it
 * 33:33 — Chiptunes - Imitating actual instruments vs. not doing that
 * 35:43 — ScummVM - And adventure game porting
 * 39:20 — Back From the Break - Had an ice tea and everything
 * 39:57 — Gravity Hook - On the edge between extremely addictive and horribly frustrating
 * 40:58 — Gravity Hook - Awesome, dumb old-school story
 * 42:21 — Grappling Hooks - Games with good ones
 * 44:08 — BioShock - The teleport plasmid that was cut
 * 44:50 — Fidelity - Expectation in graphics and gameplay in the modern era
 * 45:32 — Tomb Raider: Underworld - Its stupid story
 * 46:11 — WGA Awards - You have to be in some sort of caucus to win
 * 48:27 — Tomb Raider: Underworld - There's a zombie mom
 * 49:06 — Getting Older PC Games to Work - PC games!
 * 50:17 — PC Developers - Adjusting to consoles
 * 53:00 — DRM - PC gaming is killing itself before anyone else gets to it
 * 54:24 — OJ Simpson - And other unfortunate names to have
 * 55:15 — Assassin's Creed - First impressions and game progression
 * 57:15 — Assassin's Creed - Dialog
 * 58:18 — Assassin's Creed - Saving or interfacing with the Animus or whatever
 * 59:28 — Assassin's Creed - Moving not-stealthily through crowds
 * 1:02:04 — Overusing Mechanics - The cart driving the horse
 * 1:03:55 — Prototyping - JP LeBreton thinks there should be more of it
 * 1:04:50 — Building Things From Scratch - It goes on a lot in the video game industry
 * 1:06:21 — Developing for Future Generations - The next next-gen
 * 1:08:04 — PC Gaming - Cost and performance
 * 1:13:23 — PC Gaming - A more intimate setting
 * 1:15:55 — Fallout 3 - Play style
 * 1:16:46 — Video Games Influencing Life - Reader tales
 * 1:21:48 — Purity - The IGF game that's like Quake trick jumping
 * 1:23:25 — Video Games Influencing Life - Reader (and JP LeBreton) tales
 * 1:28:04 — NeoGAF - Made Idle Thumbs the most popular explicit podcast, perhaps
 * 1:29:11 — Outro - Contextual real-time walkthrough system